
On another note, not all quests will work all that well out of the box on the initial beta release.

It is not recommended to switch quest leaders mid playthrough. As the quest leader, you should try and enter areas before your friends do, to make sure you are the “host” of that area. This quest leader is responsible for taking quests, looting quest items, doing quest related puzzles, and talking to quest actors to make story choices. You will have start a new game, join up with your friends after leaving Helgen, have one person create a party and be the quest leader, and follow said quest leader. You will have to “massage” the quest sync system a bit. Since, we have also implemented dialogue sync, including syncing subtitles, and the player’s dialogue choices through chat.Īs for the gameplay of questing itself: what you’ve seen in the video is roughly what you can expect on the beta release. We have already shown you a video showcasing us playing through a large part of act 1 of the main quest. The headliner here, as some of you might already know, is quest sync. After this, we will focus on adding some miscellaneous features, fixing some critical bugs and getting things ready for our initial beta release. We will talk about that more later, in a different post. This will be our last development progress update before our initial, 1.0 beta release.

Now that it is open source, future development of Reborn is heavily reliant on the community to contribute. After a long development process of over 5 years, a complete rewrite of the code base, and countless hours spent overcoming various obstacles, the Together Team finally released their passion project in the form of Skyrim Together Reborn. Many felt as though ESO and Fallout76 simply didn't fit the bill, providing more of an MMO experience than a co-op one, and thus the Together Team was formed.


For years, Bethesda fans around the world have yearned for a multiplayer experience in their favorite games.
